freeslot(
	"MT_LAEVATEIN",
		"SPR_SWOR",
		"S_LAEVAT",

     "MT_MAGICWAND",
	    "SPR_WMAG",
		"S_MWAND",
	 
	 "MT_LIGHTGUN",
	    "SPR_LGUN",
		"S_LIGHTGUN",
	 
	 "MT_SACREDSTAFF",
	     "SPR_SACR",
		 "S_SACROSANCT",
	 
	 "MT_ARROWBOW",
	    "SPR_ARCK",
		"S_BOWW"
)

mobjinfo[MT_LAEVATEIN]={
	doomednum = 1564,
	spawnstate = S_LAEVAT,
	seestate = S_LAEVAT,
	spawnhealth = 1,
	reactiontime = 8,
	speed = 0,
	mass = 100,
	flags = MF_SOLID
}
states[S_LAEVAT]={SPR_SWOR, A, 1, nil, 0, 0, S_LAEVAT}

mobjinfo[MT_MAGICWAND]={
	doomednum = 1565,
	spawnstate = S_MWAND,
	seestate = S_MWAND,
	spawnhealth = 1,
	reactiontime = 8,
	speed = 0,
	mass = 100,
	flags = MF_SOLID
}
states[S_MWAND]={SPR_WMAG, A, 1, nil, 0, 0, S_MWAND}

mobjinfo[MT_LIGHTGUN]={
	doomednum = 1566,
	spawnstate = S_LIGHTGUN,
	seestate = S_LIGHTGUN,
	spawnhealth = 1,
	reactiontime = 8,
	speed = 0,
	mass = 100,
	flags = MF_SOLID
}
states[S_LIGHTGUN]={SPR_LGUN, A, 1, nil, 0, 0, S_LIGHTGUN}

mobjinfo[MT_SACREDSTAFF]={
	doomednum = 1567,
	spawnstate = S_SACROSANCT,
	seestate = S_SACROSANCT,
	spawnhealth = 1,
	reactiontime = 8,
	speed = 0,
	mass = 100,
	flags = MF_SOLID
}
states[S_SACROSANCT]={SPR_SACR, A, 1, nil, 0, 0, S_SACROSANCT}

mobjinfo[MT_ARROWBOW]={
	doomednum = 1568,
	spawnstate = S_BOWW,
	seestate = S_BOWW,
	spawnhealth = 1,
	reactiontime = 8,
	speed = 0,
	mass = 100,
	flags = MF_SOLID
}
states[S_BOWW]={SPR_ARCK, A, 1, nil, 0, 0, S_BOWW}